Crown of Madness

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The charmed target must use its action before moving on each of its turns to make an attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature. If none within reach it moves towards the mentally chosen target, but is unable to attack it until next round.

The target can make a Wisdom saving throw at the end of each of its turns. On a success, the target regains the control over it's body, but doesn't end the spell.

Classes: Bard, Sorcerer, Warlock, Wizard

Subclasses: Arcane Trickster Rogue, Eldritch Knight Fighter, Oathbreaker Paladin

Races: Tiefling (Baalzebul), Tiefling (Baalzebul)

Backgrounds: Rakdos Cultist

Source: PHB, page 229