Summon Mephit

You call forth a Mephit servant. Choose to conjure a mud, smoke, steam, ice, magma or dust Mephit in an occupied space with in range. A Mephit appears in the designated area. The Mephit disappears when it drops to 0 hit points or when the spell ends.

The Mephit is friendly to you and your companions for the duration. Roll initiative for the Mephit, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the Mephit, it defends itself from hostile creatures but otherwise takes no actions.

If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the Mephit, it becomes hostile toward you and your companions, and it might attack. An uncontrolled Mephit can't be dismissed by you, and it disappears 1 minute after you summoned it.

The DM has the elemental's statistics.

'''At Higher Levels. '''When you cast this spell using a spell slot of 3rd level or higher, you can summon an additional Mephit and double the duration of the spell each time for each level of spellslot used above level 3.

Classes: Druid, Wizard

Subclasses: Arcane Trickster Rogue, Eldritch Knight Fighter, Land (Coast) Druid

Note: Both the Fighter (Eldritch Knight) and the Rogue (Arcane Trickster) spell lists include all Wizard spells. Spells of 5th level or higher may be cast with the aid of a spell scroll or similar.

Source: RT