Cleric(Creationism)

'''Cleric – Creation

The Gods of creation are the very beings that brought life into motion. From the starts seen in the night sky to the very planet you are standing on the Gods of creation are responsible. Weather they want to observe the cute creatures of their creation, inspire their hard work to strive to create themselves or marvel at their own creation they are to be respected. Clerics of these deities search for the history of the world or try to learn how to forge a new path for themselves or for humanity, how to found a new kingdom or repair the damages done by war. Most of all they seek enlightenment from the deity to learn the truths of the world. Followers of these gods take great pride in their work. Deity from this domain is Aurelion Sol.

At each indicated cleric level, add the listed spells to your spells prepared. Knowledge of the Past. When you choose this domain at 1st level, you gain proficiency in history and arcane, if you already had proficiency in history you gain expertise in history.'''

Conjuring essence. You know if any spell that you are aware of being cast if it is of conjuring school, you can an arcane check against the DC of the caster to see what the effect of the spell is. (level 1)'''

Channel Divinity: Conjure Trinket. As an action, you conjure a trinket in your hand that can fit in your hand and isn’t a magical item. The trinket behaves as a normal item (will be detected as a magical item with detect magic) but only keeps its form for a day or until you use channel divinity again. (level 2)'''

Channel Divinity: Conjuring Spells. When you use this channel divinity you can cast 1 conjuring school spell without expending a spell slot(level 6)'''

Familiarity in Creation. You can cast level 1 conjuring school spells at will. (level 8)'''

Improved Conjuring. When you cast a conjuring school spell you may choose to enhance it in 1 way. E.g. doubling the range, doubling the damage (the number of dices rolled), doubling the duration. (level 17)'''